Original Release: Acclaim, 2002, Xbox
Other Releases: PS2 / Gamecube / GBA (2002)
Bike tricks and racing in a GTA-like world, sprinkled with some T&A to stand out from the crowd.
BMX XXX (PS2, Acclaim, 2002)
Where to Buy: eBay
How to Emulate: PlayStation 2 Emulation Guide
Review by: Master-B
If you want an example of a game designed by a soulless corporate marketing department, look no further than BMX XXX. It’s a pastiche of elements ripped off from other popular games of the time, none implemented particularly well, and then seasoned with the mildest of gratuitous nudity to give it a cheap marketing edge.
The ripoffs in question are basically the mechanics of the Dave Mirra and Tony Hawk games fused with the game world and side missions of GTA. You can create a custom cyclist or select one of about 10 prefab duders and dudettes, then you work through a series of environments that are packed with little fetch quests and trick objectives. Complete enough of this stuff and you move on to the next locale, with some “competition levels” sprinkled in that have you directly compete on a course against other cyclists.
The adult content is by no stretch of the imagination “XXX.” A few brief videos of random strippers taking their tops off can be unlocked, there are some topless character models in-game, and you can create a female character that can ride around topless … IF you play the Xbox version, as all of this stuff was removed from the PS2 and Gamecube releases (even in the European versions apparently).
The game does nothing to explain anything in-play – how to not crash while landing from a jump, what all the different buttons are for tricks, what a “fruit booter” is supposed to be and how you locate it within 10 seconds. The little collection and fetch quest deals are like the worst of GTA, with extremely tight time limits and zero objective markers or mini-map to help you along.
Not only that, but the core gameplay just sucks. Navigating levels is a constant pain due to how ridiculously fast your character accelerates. If you get into a crash, which is bound to happen quite often, you respawn at a seemingly random spot nearby facing a random direction. With a lot of the timed side quests, you might as well just quit if you crash because you’ll probably be so disoriented there’s no way you’re getting back on track.
This doesn’t work on any level. It’s crummy as a GTA clone, it’s crummy as a Dave Mirra knockoff and even the T&A content is worthless.
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