Original Release: Super Pig, 1989, Famicom Disk
Though maybe not immediately apparent, this is the sequel to Moero Yakyuuken and it adds a rudimentary dungeon crawl to that game’s rock-paper-scissors battles
Yakyuuken II: Gals Dungeon (NES, Super Pig, 1989)
Where to Buy: eBay
How to Emulate: coming soon!
Review by: Master-B
We’ve looked at Moero Yakyuuken before, a strange strip rock-paper-scissors game from Super Pig … the ol’ pig squad got MUCH more ambitious with the follow-up, a basic dungeon crawl that retains the RPS element as your form of combat.
You go through a series of dungeon crawl levels, initially armed with only your wit and intuition. But there are no random monster encounters, EXP, equipment, or anything of that nature … instead you’re hunting for a Dungeon Gal who roams around the level randomly.
As you toodle around each level you can find various equipment that makes this easier: a map of the floor, and compass that shows the Gal’s current position. However, there are also “trap tiles” that will make you drop one of these items if you run across them. There are also some typical dungeon obstacles scattered about, like spinner tiles and pit traps.
A dungeon master usually gives you a nice warning when you’re within a few steps of one of the tiles that makes you drop stuff, and occasionally he just randomly chats with you about his life difficulties (the most amusing part of the game by far). When you finally track the girl down, you do a rock-paper-scissors battle with her that’s similar to the prequel but has you stop a slider instead of randomly appearing symbols (not really any easier). The main goal is to get a key out of her that opens the door to the next dungeon floor, but you also encounter the same girl several times in a row and she gradually gets nakey for you, as is tradition.
The game isn’t awful, but ultimately a little too tedious to bother with. The RPS battles virtually require save-scumming after a while to get through, and invisible pit traps (which you’re not warned about) that drop you to the previous level create just too much extra work. The levels also require a bit of memorization sometimes (you always need to remember where the door is, and you may need to do some educated guessing if you lose the map and compass) but are generally on the small side and not too unruly.
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