Original Release: Monoeye, 2015, PC
Work poles as an anime prostitute and gradually discover the secret behind your family’s ruin
Prostitute of Magmell (PC, Monoeye, 2015)
Where to Buy: DLSite
Review by: Master-B
Prostitute of Magmell is kinda like playing the “hostess seducing” mini-games of Yakuza, but in old-school RPG Maker form, and also you’re on the other end of the transaction. We play as the unfortunate yet buxom Claire, who has for some reason been turned out into the streets penniless and forced to turn to the local house of ill repute for shelter and an income. Claire bumbles into the situation a clueless virgin and has to learn the ropes as she goes, from basic conversation skill to what sexy outfits to wear for different client demographics.
Actually, the core gameplay loop is quite simple. After the introductory pleasantries, Claire is dispatched to chat up her first customer. The clients are unusually fussy, needing to make a strong emotional connection with their hostesses before being willing to go back to the room and do the dirty. Claire generally gets five turns with each client to make enough of an impression to earn the right to service them. This means chatting and picking the right responses, ordering the right drinks, playing goofy little games with them, and maybe a little flashing here and there.
In between clients, you comb around the brothel and talk to various people to learn new conversational skills for these interactions. Once you get money coming in, you can also buy new outfits to make an even better impression. Claire is ostensibly working off a debt, but this never comes into play; you just have to work through all the clients which gradually reveals a small subplot about what happened to her father.
It’s kind of a neat little game but it’s the same story as so many of these adult doujin one-man things … it’s a solid core concept, but they do the minimum with it to make a viable game for charging just a few bucks on download sites and it ends up being a short and kinda shallow experience. There’s some challenge to finding the right combination of moves to get through the different client types, but there are only a small handful overall (the game’s pitch on DLSite admits you shouldn’t expect more than an hour or two before seeing everything). It also doesn’t seem to have a way to load saves in-game, you have to shut the whole thing down and restart. Nice little jazzy soundtrack though.
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